englischOver the last few years, the streaming of user-generated eSports and gaming content has increasingly established itself as a livelihood for numerous individuals. Therefore, this thesis addresses practical copyright law issues related to the public reproduction of user-generated gaming [...]
more informationenglischCompetitive gaming ("esports") has gained enormous importance. Therefore, this digital matter now also poses challenges for legislators. This book addresses these challenges and derives a descriptive definition of esports that can serve as a basis for suitable regulation. It then examines [...]
more informationenglischPlaying a computer or video game is considered a hobby. Therefore, one would probably not assume that this activity is of legal significance. However, the picture has changed in recent years. Many players are now contractually obligated to engage in esports and are given instructions on how [...]
more informationenglischIn this book you will find an annual report of the Research Center for Esports Law (FeSR) and reports on the non-scientific presentations given at the conference as well as scientific contributions on fundamental problems of esports law and selected individual problems from the perspective [...]
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