englischAs a central element of mediation between players and the game world, the avatar is at the centre of many video games. In this research work, Ronja Weidemann uses the example of Let's Plays to examine the extent to which the relationship between avatars, players and their community can be [...]
more informationenglischFor parents, teachers, the gaming industry and politicians, the author has examined over 300 of the currently most relevant role-playing video games: While some of them raise awareness about discrimination, mobile games for players aged nine and upwards often contain racism, gambling, [...]
more informationenglischDocumentaries with opinionated content and one-sided presentations generate high viewer numbers on the streaming platform Netflix. For their success, it is often less relevant whether they also meet the quality criteria necessary for the genre.
Therefore, Lotta Krüger examines the viewers' [...]
more information