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978-3-8288-4931-0
Weidemann
Playing (Game-)Identities
Identitätsprozesse in der Beziehung zwischen Let’s Player:in, Avatar und Community
Tectum,  2023, 140 Pages
ISBN 978-3-8288-4931-0
Available
29,00 € incl. VAT

englischAs a central element of mediation between players and the game world, the avatar is at the centre of many video games. In this research work, Ronja Weidemann uses the example of Let's Plays to examine the extent to which the relationship between avatars, players and their community can be [...]

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978-3-8288-4838-2
Klanisek
Stereotype in Videospielen
Eine medienpädagogische Analyse des Rollenspiel-Genres
Tectum,  2023, 258 Pages
ISBN 978-3-8288-4838-2
Available
49,00 € incl. VAT

englischFor parents, teachers, the gaming industry and politicians, the author has examined over 300 of the currently most relevant role-playing video games: While some of them raise awareness about discrimination, mobile games for players aged nine and upwards often contain racism, gambling, [...]

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978-3-8288-4864-1
Krüger
Vertrauen in Dokumentationen auf der Streaming-Plattform Netflix
Mit einem Vorwort von Prof. Dr. Armin Scholl
Tectum,  2023, 126 Pages
ISBN 978-3-8288-4864-1
Available
29,00 € incl. VAT

englischDocumentaries with opinionated content and one-sided presentations generate high viewer numbers on the streaming platform Netflix. For their success, it is often less relevant whether they also meet the quality criteria necessary for the genre.

Therefore, Lotta Krüger examines the viewers' [...]

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