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Teipen

Globale Wertschöpfungsketten und nationale Institutionen

Eine wirtschaftssoziologische Analyse zu Entwicklern digitaler Spielesoftware in Deutschland, Schweden und Polen
Nomos,  2019, 407 Pages, E-Book

ISBN 978-3-7489-0037-5

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englischAlong with only a small handful of European industries, video game development typifies creative knowledge work under high-risk employment conditions. Data on the global video game market indicate that the industry is expanding worldwide and will only continue to gain in relevance for European economies in the future. In this context, the author of this study analyses the interaction between macro-institutional and industry-specific conditions as well as work and employment systems at company level in three countries. At the micro-level, the author focuses on interest representation, employment flexibility and the role of worker qualifications and skills. At the macro-institutional level, she focuses on analysing labour regulation as well as on educational and financial systems. The author, Christina Teipen, conducts research and teaches in the areas of comparative institutional analysis and global value chains.

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