Playing (Game-)Identities

Identitätsprozesse in der Beziehung zwischen Let’s Player:in, Avatar und Community
Tectum, 1. Edition 2023, 140 Pages
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ISBN 978-3-8288-4931-0
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ISBN 978-3-8288-5067-5
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Description
As a central element of mediation between players and the game world, the avatar is at the centre of many video games. In this research work, Ronja Weidemann uses the example of Let's Plays to examine the extent to which the relationship between avatars, players and their community can be explained by theories of identity or identity processes. To this end, she analyses and interprets the verbalised gaming experiences of the Let's Players, especially with regard to their changes between the personal pronouns "I", "you", "she"/"he" and "we". In doing so, the author takes into account various positions from games studies, sociology and psychoanalysis.
Bibliographical data
Bibliographical data
Edition 1
ISBN 978-3-8288-4931-0
Subtitle Identitätsprozesse in der Beziehung zwischen Let’s Player:in, Avatar und Community
Addition to subtitle Mit einem Vorwort von Frau Jun.-Prof. Dr. Melanie Fritsch
Publication Date Sep 28, 2023
Year of Publication 2023
Publisher Tectum
Format Softcover
Language deutsch
Pages 140
Medium Book
Product Type Scientific literature
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