Stereotype in Videospielen

Eine medienpädagogische Analyse des Rollenspiel-Genres
Tectum, 1. Edition 2023, 258 Pages
Book
€49.00
ISBN 978-3-8288-4838-2
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eBook
€49.00
ISBN 978-3-8288-7956-0
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Description
For parents, teachers, the gaming industry and politicians, the author has examined over 300 of the currently most relevant role-playing video games: While some of them raise awareness about discrimination, mobile games for players aged nine and upwards often contain racism, gambling, sexualised depictions of children and the glorification of war. Strong women are al-most always witches, monsters or machines. What is new is that they are squeezed into traditional forms of masculinity. These stereotypes have far-reaching implications because video games are the most economically significant art form.
Mateo Klanisek, MEd., a primary school teacher, lawyer and student of the fine arts, investigates where the development of such games is headed, sheds light on legal aspects relating to this issue and develops a teaching concept in this respect.
Bibliographical data
Bibliographical data
Edition 1
ISBN 978-3-8288-4838-2
Subtitle Eine medienpädagogische Analyse des Rollenspiel-Genres
Addition to subtitle Mit einem Vorwort von Prof. Dr. Christine W. Trültzsch-Wijnen
Publication Date Apr 11, 2023
Year of Publication 2023
Publisher Tectum
Format Softcover
Language deutsch
Pages 258
Medium Book
Product Type Scientific literature
Reviews
»Insgesamt ist das Buch sehr lesenswert. Die zahlreichen Abbildungen (leider nur in Schwarz-Weiß) illustrieren die Aussagen des Autors. Eine empfehlenswerte Lektüre für Medienpädagog:innen.«
Prof. i.R. Dr. Lothar Mikos, Mediendiskurs 1/2024
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