An Examination of Gray Characters in Role-Playing Games

Tectum, 1. Edition 2025, 98 Pages

Book

€24.90
ISBN 978-3-68900-318-0
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eBook

€24.90
ISBN 978-3-68900-319-7
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Description
Video games are an ever-changing field with an audience that demands diversity, and this must be reflected in the narrative. This requires characters that deviate from the classic heroes and villains. Characters with flaws and moral ambiguity that do not represent new archetypes, but are meant to be human.

Serah Jung examines these gray characters, their function and their integration into the narrative of video games. How are they introduced and presented in the course of the game? What are the characteristics and motivations that make them believable and evoke emotions in the player?
Bibliographical data
Edition 1
ISBN 978-3-68900-318-0
Addition to subtitle Mit einem Vorwort von Markus Böhm, M. A.
Publication Date Oct 31, 2025
Year of Publication 2025
Publisher Tectum
Format Softcover
Languages englisch
Pages 98
Medium Book
Product Type Scientific literature
Additional material
Product safety information

Manufacturer of products offered under GPSR

Nomos Verlagsgesellschaft mbH & Co. KG
Waldseestraße 3 - 5
76530 Baden-Baden, Germany

service@nomos.de
www.nomos.de

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