Die urheberrechtliche Nutzung von Tätowierungen in Videospielen

Eine Untersuchung am Beispiel von Solid Oak Sketches
Tectum, 1. Edition 2025, 122 Pages
The product is part of the series Young Academics: Medienrecht und Medienwirtschaft
Book
€34.90
Published ca. June 2025 (can be pre-ordered)
ISBN 978-3-68900-334-0
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Description
How are tattoos protected by copyright - and what does this mean for video games?

Lukas Thalheimer analyses the legal challenges of using tattoos in video games based on the case of Solid Oak Sketches vs. Take-Two Interactive. The focus is on the detailed reproduction of tattoos of famous NBA players in the video game NBA 2K.

Questions of protectability, existing infringements and illegality will be clarified in the context of German copyright law. Special emphasis is placed on the question of the implied grant of rights and the justification of the use of the tattoos as de minimis according to § 57 UrhG.
Bibliographical data
Bibliographical data
Edition 1
ISBN 978-3-68900-334-0
Subtitle Eine Untersuchung am Beispiel von Solid Oak Sketches
Addition to subtitle Mit einem Vorwort von Prof. Dr. Christian-Henner Hentsch und Prof. Dr. Rolf Schwartmann
Publication Date ca. Jun 25, 2025
Year of Publication 2025
Publisher Tectum
Format Softcover
Language deutsch
Pages 122
Medium Book
Product Type Scientific literature
Additional material
Product safety information

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Nomos Verlagsgesellschaft mbH & Co. KG
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76530 Baden-Baden, Germany

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www.nomos.de

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