The eSports Market and eSports Sponsoring

Tectum, 1. Auflage 2017, 184 Seiten
Buch
39,95 €
ISBN 978-3-8288-3891-8
Preisangaben inkl. MwSt. Abhängig von der Lieferadresse kann die MwSt. an der Kasse variieren.
Beschreibung
In the last decades, the market for digital games has grown to nearly $100 billion. During this growth, a special gaming segment and community formed surrounding the direct competitive aspect of games: eSports. The core of eSports is similar to traditional types of sport. Players train to become better, clubs are established, tournaments are organized and fans enjoy watching their game being played on the highest level of performance. With viewers and prize money in the millions, eSports have grown into an economically significant media sport ecosystem and a marketing landscape that started to attract non-endemic companies as advertisers and sponsors. This book analyzes the components of the eSports ecosystem as well as their interactions with each other. Furthermore, the attitude of eSports fans towards engagements of non-endemic companies is researched by using a real life case study of ESL and Wüstenrot.
Bibliografische Angaben
Bibliografische Angaben
Auflage 1
ISBN 978-3-8288-3891-8
Erscheinungsdatum 16.01.2017
Erscheinungsjahr 2017
Verlag Tectum
Ausgabeart Softcover
Sprache englisch
Seiten 184
Copyright Jahr 2017
Medium Buch
Produkttyp Wissenschaftsliteratur
Produktsicherheit

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